The Worldwide Fitness App Industry is Expected to Reach $11+ Billion by 2025

DUBLIN, Oct. 6, 2021 /PRNewswire/ — The «Global Fitness App Market (2020-2025) by Type, Gender, Platform, Function, Geography, Competitive Analysis…

DUBLIN, Oct. 6, 2021 /PRNewswire/ — The «Global Fitness App Market (2020-2025) by Type, Gender, Platform, Function, Geography, Competitive Analysis and the Impact of Covid-19 with Ansoff Analysis» report has been added to ResearchAndMarkets.com’s offering.

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The Global Fitness App Market is estimated to be USD 5.23 Bn in 2020 and is expected to reach USD 11.52 Bn by 2025, growing at a CAGR of 17.1%.



Market Dynamics



Key factors such as increasing emphasis on maintaining a healthy lifestyle, increasing use of smartphones, tablets and wearable devices, and increasing awareness about diet-related diseases are driving the growth of the fitness app market. Also, the easy accessibility and time-based flexibility to fitness-related information have enhanced the growth of the market.

However, factors such as the technical issues in apps and the high cost of the apps are likely to restrain the market growth. Moreover, high competition among the app developers with the presence of different alternatives are some major challenges to the market.



Recent Developments

1. Under Armour stated that it is selling off MyFitnessPal to investment firm Francisco Partners for USD 345 million a bit lower than it paid for the connected fitness app and platform back in 2015. – 2nd November 2020

2. Fitbit has launched Fitbit Ace 3, the next-generation activity and sleep tracker for kids ages 6+ to get active and build healthy habits with the whole family. – 9th March 2021



Company Profiles



Some of the companies covered in the report are Adidas America Inc., Fitbit, Inc., Fitnesskeeper Inc., Azumio, MyFitnessPal, Inc., Nike, Noom, Inc., Under Armour, Aaptiv Inc, Appinventiv, Google, Samsung Electronics, Lenovo, and Grand Apps,



Competitive Quadrant



The report includes a Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.



Why buy this report?

  • The report offers a comprehensive evaluation of the Global Fitness App Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes in-depth market analysis using Porter’s 5 force model and the Ansoff Matrix. The impact of Covid-19 on the market is also featured in the report.
  • The report also contains the competitive analysis using the Competitive Quadrant, the analyst’s proprietary competitive positioning tool.

Report Highlights:

  • A complete analysis of the market, including parent industry
  • Important market dynamics and trends
  • Market segmentation
  • Historical, current, and projected size of the market based on value and volume
  • Market shares and strategies of key players
  • Recommendations to companies for strengthening their foothold in the market

Key Topics Covered:



1 Report Description



2 Research Methodology



3 Executive Summary



4 Market Overview

4.1 Introduction

4.2 Market Dynamics

4.2.1 Drivers

4.2.1.1 High emphasis on maintaining a healthy lifestyle

4.2.1.2 Increasing use of smartphones and tablets and wearable devices

4.2.1.3 Increasing awareness about diet related diseases

4.2.1.4 Easy accessibility and time flexibility to fitness, nutrition and information

4.2.2 Restraints

4.2.2.1 Technical issues in apps

4.2.2.2 High cost of apps

4.2.3 Opportunities

4.2.3.1 Emerging markets

4.2.3.2 Rising investments in fitness apps

4.2.3.3 Growing demand for real-time data

4.2.3.4 Growing demand for fitness apps for different purposes

4.2.4 Challenges

4.2.4.1 Inaccurate data results of tracking and/fitness

4.2.4.2 High Competition

4.2.4.3 High data requirements from the consumers

4.3 Trends



5 Market Analysis

5.1 Porter’s Five Forces Analysis

5.2 Impact of COVID-19

5.3 Ansoff Matrix Analysis



6 Global Fitness App Market, By Type

6.1 Introduction

6.2 Exercise & Weight Loss

6.3 Activity Tracking

6.4 Diet & Nutrition

6.5 Muscle gain



7 Global Fitness App Market, By Function

7.1 Introduction

7.2 Activity Tracking

7.3 Medication Adherence

7.4 Disease Management

7.5 Lifestyle Management



8 Global Fitness App Market, By Gender

8.1 Introduction

8.2 Male

8.3 Female



9 Global Fitness App Market, By Platform

9.1 Introduction

9.2 iOS

9.3 android

9.4 Windows



10 Global Fitness App Market, By Geography

10.1 Introduction

10.2 North America

10.2.1 US

10.2.2 Canada

10.2.3 Mexico

10.3 South America

10.3.1 Brazil

10.3.2 Argentina

10.4 Europe

10.4.1 UK

10.4.2 France

10.4.3 Germany

10.4.4 Italy

10.4.5 Spain

10.4.6 Rest of Europe

10.5 Asia-Pacific

10.5.1 China

10.5.2 Japan

10.5.3 India

10.5.4 Indonesia

10.5.5 Malaysia

10.5.6 South Korea

10.5.7 Australia

10.5.8 Russia

10.5.9 Rest of APAC

10.6 Rest of the World

10.6.1 Qatar

10.6.2 Saudi Arabia

10.6.3 South Africa

10.6.4 United Arab Emirates

10.6.5 Latin America



11 Competitive Landscape

11.1 Competitive Quadrant

11.2 Market Share Analysis

11.3 Competitive Scenario

11.3.1 Mergers & Acquisitions

11.3.2 Agreement, Collaborations, & Partnerships

11.3.3 New Product Launches & Enhancements

11.3.4 Investments & Funding



12 Company Profiles

12.1 Adidas AG

12.2 ASICS Digital Inc.

12.3 Azumio Inc.

12.4 BetterME.

12.5 FitNow Inc.

12.6 Google LLC

12.7 Nike Inc.

12.8 Samsung Electronics Co. Ltd.

12.9 Under Armour Inc.

12.10 YAZIO GmbH.

12.11 Noom

12.12 Polar Electro

12.13 MyFitnessPal, Inc.

12.14 Kayla Itsines

12.15 Willow Tree, Inc.

12.16 Fooducate

12.17 Fitbit, Inc. (Google)

12.18 FitnessKeeper (Asics)

12.19 Grandapps

12.20 Motorola Mobility LLC (Lenovo)

12.21 Aaptiv Inc

12.22 Appinventiv



13 Appendix



For more information about this report visit https://www.researchandmarkets.com/r/gkyzki

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